I made a visualisation of the Silverstone racetrack with Babylon.js 4.0 It's a fun project of mine that allows you to interactivly experience the racetrack.
WebGL Silverstone Racetrack (new tab)
Drag to rotate.
See the terrain of the Bodensee in realtime in your browser in WebGL.
WebGL Bodensee visialisation (new tab)
Happy New Year !!!
Happy New Year !!!
I released my new game Konnectore on Kongregate. It's a small puzzle game to train your brain .
I'm still working on a prototype for a new game. But meanwhile I released Starback: Planetdestroyer - Redux (the monetized version of Starback: Planetdestroyer) on kongregate.
55,555 plays on Kongregate for Starback: Planetdestroyer. In German this is called a Schnapszahl.
My onw business starts today - am I an indie game developer now? Well I work independent but have learned a lot on AAA Game Development. So, maybe not sooooo much indie here. I've the freedom to do my own creative stuff - this seems indie.
I guess in the end I'm something in between. Enough words now. It's time to start prototyping the next game.
I'm attending an accounting course since I'm planing to start my own business this year.
I released my new game Starback: Planetdestroyer. I gave it slightly different name and created a completely new framework. For this game development project I took the freedom of using and learning new programming skills in Javascript.
Happy New Year !!!
I released my new game Transistor: The Puzzle on Kongregate. It is exactly that a small puzzle game to train your brain .
I'm working several month on a small framework for my games now. This gives me the freedom to develop things my way. Learn new skills and prototype my next game. Creativity is sparkling .
Happy New Year !!!
Passion and creativity is what drives me. There is always time for a little side project I released my first game on Kongregate. Apart form that there aren't too much more news. My director's job keeps me quite busy.
Our AAA games studio is growing. We have more than 50 developers now. My programmers team is growing as well. I'm responsible for 17 very passionate programmer. I love you guys keep up the good work . I also got promoted to Development Director.
Happy New Year !!!
I've a new job as Lead Game Developer in the AAA Games branch of Goodgame Studios in Hamburg, Germany.
I held m talk about prototyping at GDC. You find the video at GDC Vault.
I updated my Links Section. There you find a booklist for Technical Direction now.
Today I submitted my Talk How to use your game prototype for resource management to the GDC Europe advisory board.
Happy New Year !!! After one year of sabatical .
Happy New Year !!!
I'm starting some usertests. I want to test if Artipy is seen in the correct light.
Working hard pays off after a while. I rebooted the design with the help of one of my students (Sergej). I like the design he did and the coding is up to me. ... Well this coding took me a while. :)
Chech out the new design at Artipy on Facebook.
Artipy on Facebook Basic HTML Programming
Artipy is an interactive presentation service for 3D game artists. It brings together the ones who create 3D assets and the one who need 3D assets.
Artipy itself
Artipy on Facebook
Artipy on Twitter
Happy New Year !!!
Besides Crytek
I'm working as a guest professor at the University of Applied Sciences Darmstadt.
My responsibility consists of teaching the student the basics of WebGL and coaching their semester projects.
Thats quite cool work.
My own game is alpha now.
Metropolis City - German Version
Metropolis City - English Version
Crytek has a new office and thats pretty cool since it is an office building where only bankers work. ... apart from us. And thats fucking cool. Imagine all the guys with suits vs. all the nerdy gamers. Ahh I like to be a gamer.
What more should I say: We released Crysis 2.
I released the first trailer for Metropolis City. Watch the Metropolis City: Debut Trailer.
I started a new game project. I call it Metropolis City and it features a huge tarrain. Imagine the good old Sim City in a browser.
HAPPY NEW YEAR !!!
I made my own little game called VanishG. Its quite simple to play: click every item black. VanishG it is completely playable in a browser. Just click the link and enjoy.
I attended the BGF 2010. Germany is THE browsergame development country and I've to admit we are getting much more professional.
The NEM summit 2010 was interesting. It was about all types of media. But only two gaming companies were there: Crytek and Funcom (the guys behind Age of Conan).
I learned there two important things:
We gave our presentatin today and it was fantastic. One hundred people had a seat. 20 were sitting on the floor and 50 couldn't come in since the room was full.
That's one of the reasons why I got a job at Crytek: Trailer - Six Eyes.
I started my own youtube channel: THEJulietteSierra on Youtube.
... about AAA Stereo 3D in Crysis 2 and our CryEngine.
... I was pleasantly surprised to see Jens' fresh approach. In addition to his demonstrated enthusiasm for stereoscopic 3D, he expressed the important point that everyone else missed: the fact that S-3D gaming represents a new method for basic communication. Read more at mtbs3d.com
I gave my talk at fmx today. I like it, it was a great talk about stereoscopic 3D. I got a lot of positive feedback.
I updated the tutorial section with the tutorial for the Heidelberg Graduate School of Fundamental Physics.
Today I finished the 3D stereoscopic content for the GDC. I really like S-3D. It seems I'm becomming an expert on this.
Right now I am not allowed to show you anything about this. So wait after the GDC and I'll share some of my stereoscopic knowledge.
The HGSFP announced I will hold a programming lecture for the Graddays.
Happy New Year !!!
Check out the new jobs section.
With a big 10th anniversary party Crytek celebrated a birthday with ALL its employees at the Capitol in Offenbach.
Thats all: just updated in the links section.
This week we had our first Crytek Tech Summit. Lots of developers met here in Frankfurt to share its knowledge by listening or holding talks about different topics. The talks were about coding, art, design, management and so on. It was fantastic since I learned lots of new things.
A huge bunch of work is done. We announced CryEngine 3.
... and our CryEngine 3 homepage went down. Why it went down? Because everybody
wanted to access the page and wanted to see the latest engine.
SIGGRAPH 2009 is over and Nicolas showed its implementation of the 3d stereoscopic rendering. I really love to work in „real” 3D.
... and thats definitely not only because of the INDIVIDUAL EDITION I got from Crytek.
Everybody with some brain logic would have forseen this. But now I can scream it aloud.
We Are Working On Crysis 2 !!
Today I'll hold my first lecture course at the University Of Applied Sience in Darmstadt.
I am very excited and if you like you can read the press release of this cooperation. But be aware it is in German.
Since a while I'm programming a homepage for my mum. I learned a lot of new techniques and I'm proud to show you her obedience school for dogs homepage.
My knowledge in programming helped me to get a promotion to a Technical Designer here at Crytek. Since I am capable of understanding the terminology of both level design and programming thats the perfect job for me.
Happy New Year !!!
My knowledge in level design helped me to get a job at Crytek. Crytek is a young but very fast growing game development company. It got a lot of international prices for the stunngig visuals they created.
Now I am very excited to make „killer quality games”.
Yeehaa, I made it.
The last test is over and I finished my degree as a Diplom Mathematiker.
Thats the german degree similar to a Master of science in Mathematics.
Excellent!!
I updated the portfolio and added two classes for PHP, jsNumExp and jsErrorLogger. Please check it out at the portfolio section.
This conference tried to focus on a small group of future delvelopers. I met a fistful of german professional game developers, with whom I had the possibility to speak about me and my references.
What should I write? Maybe: I got a very good,
again.
This time the exam was about ordinary differential equation, discrete optimization
and nonlinear optimization.
I visited the GAMEplaces in Frankfurt, a conference from international game developers for a broad audience: producers of games and people that want to become producers.
Yippee!!
Learning pays off: For the first test of my exams
I got a very good.
Epic and Intel announced the next Make Somthing Unreal Contest. The press release is from the 3rd April, but I read it today.
... and now guess who will make a map for the contest.
Kismet - the Scripting Tool that ships with the Unreal Editor - is besides Matinee a realy cool and powerfull tool. I mad a funny map that uses a lot af Matinee and Kismet. Please have a look.
I want to show you how my experience with the new UnrealEd will evolve. Beside all my other activities I'll show the process off learning in pictures from the new editor. I start with a simple hallway.
I added four more tiled textures to the games section.
I added three tiled textures to the games section.
Today my little doughter is exactly six month old. And she is the reason why I did not worked on any game project the last month. But actually I will NEVER blame her for this. Hey guys out there:
It's great to be a father.
Why I'm saying this? It's Valentine's Day!!
At the end of January we - the trampolin group of the University of Heidelberg - were organising a contest in Heidelberg. Unfortunatly some people forgot different things. Please check the pictures and tell us if there is something that is owned by you.
Since December Unreal Tournament 3 is out in Germany. Today I found a store selling the special edition for a moderate price. Now lets see how long it takes to make my first rocking map.
Happy New Year !!!
... to everyone around the world. Especially in Germany where since today for a period of six month every
ISP and Mobile Phone Provider has to store the contact
information of everyone who uses the internet or a mobile phone.
This is prescribed by the government of the EU.
Yeahh, yeahh ... happy new year.
... there are no worldshaking news so far. But maybe it is time to indruduce my browsergame Bakanida City for which I'm programming since the end of my degree dissertation.
I recieved my prices from the
The Movies' contest.
... finaly.
My machinima Six Eyes won the 3rd Place.
...you can read in the news from 24th April 2006. Unfortunatly I never recieved anything. I addressed this problem in the german game magazine PC Games yesterday. Now I hope someone of the magazine stuff reads my comment.
If something happens I'll let you now.
Happy New Year !!!
... to everyone who visits my page, if there is anyone who visits my page.
Today I finished my degree dissertation at the University of Heidelberg. Thats all I want to say because now I'll have a party.
For quite a long time I hadn't heard anything about how my machinima was doing in the 'The Movies' contest. Until today, when I opened my mail box and...
Surprise, surprise !!
My machinima Six Eyes won the 3rd Place.
My little machinima is finished. Click Six Eyes to see my film.
There also is a presentation of the movie. But be aware. This presentation is in German only.
The german game magazine PC Games has offered some prices for movies made with the game The Movies.
The deadline of the contest is the 21th January. So, be exited to see my work.
Happy New Year !!!
... to everyone who visits my page.
During a workshop at my University I learned to use Povray's scripting language. To have a look at my first attempts you can click the link to the pictures below.
This
pin
was my first try. Only very simple primitives are used.
For the
pen
I modeled a little bit more complex structure.
Some screenshots of my matinee Unreal Confrontation can be seen in a book about Machinima written by Matt Kelland, Dave Morris and Dave LLoyd. It features lots of neat picture of verious machinimas.
The book is an overview of the different videos made with a game engine. Unfortunatly it is not suited for learning how to actually create emational machinima. But it has nice artwork and gives an insight into the machinima community.
Take a short look at that machinima book at amazon.com or at amazon.de
The design of the new page is ready. Now I can represent myself much better than before. Here I'll inform you about the newest stuff about me, like new maps.
Well, it's just a one man show. So, please don't expect fresh news every minute.
... and always keep smiling while you are killing stupid bots.